Based in Rome, Italy
Founded in 2013, Yonder is an independent game development studio located in Rome, Italy.
Our goal is to create unique games in which the artistic, conceptual and gameplay components unite to offer stimulating, memorable experiences.
Lead Designer, Level Designer
Art Director, 2D Artist, Animator
Art Director, 2D Artist, Animator
Steam Early Access
January 17th 2020
CIRCLE OF SUMO: ONLINE RUMBLE
This is a multiplayer, competitive, fast-paced game up to 4 players where you play as a Sumotori that fights for his/her supremacy on the ring. Your goal is to throw out your opponents with a powerful, explosive belly-shot! Every arena is different and it has an original level design. From the tower arena in which players have to avoid a central hatch, to the magma arena in which the ground collapses during the match.
You can challenge players all over the world, joining a real-world tournament, climb the leaderboard and become Yokozuna!
Circle Of Sumo Online Rumble is the online and free version of the classic Circle Of Sumo (already available on Nintendo Switch and coming soon also on PC and Mac).
November 16, 2018
CIRCLE OF SUMO
USD: 9.99 €
EUR: 9.99 $
Circle of Sumo is a fast-paced local multiplayer competitive game up to 4 players, with dozens of different arenas, where gigantic Sumo wrestlers fight for supremacy of the ring in an intense challenge of power, precision, reflexes and cunning. But Sumo is just a starting point: the basic mechanics of the game have been explored in order to make Circle Of Sumo a real mini-games box, a sort of kaleidoscope of playable pills with a joyful and inclusive soul, while keeping its purely competitive aspects, such as controllers precision and characters' statistics.
So, not just Sumo arenas wherever imagination can see a ring (such as a traditional dohyo, the top of a tower, traffic roundabouts, desert islands, spinning carousels, golf courses, sunny cemeteries, dark attics and many other unlikely places where the game's leitmotiv shape, the circle, is the only thing they have in common) but also a multitude of minigames for everyone's taste including original creations and
some reimagining of sports like football and hockey.
The goal of COS is to be one of the most inclusive and cross-cutting games on the market, thanks to a formula that ensure pure fun without giving up the taste for challenge. Just that kind of game that should always be with you!
- Up to 4 local players
- 8 different characters with different attributes
- 24 ridiculous sumo arenas
- 4 extra-games for extra fun
- 2 yummy single player mini-games
21st July 2016
RED ROPE: DON'T FALL BEHIND
PC / Mac / Linux
Developed by Yonder, Red Rope: Don’t Fall Behind is an allegorical local co-op game: the two protagonists represent the archetypal couple, united by a rope that represents their bond. Red like fire, red like blood. Their link has a double meaning: it surely is a restriction, a promise, a limit to their liberty, but it is also an alliance, a pact, a synergy. Without their link, the rope, they wouldn’t be able to survive the insidious labyrinth in which they move, they would be defenceless facing the macabre presences that torment them, they would be indiscernible from the roaming shadows they themselves sacrifice to strengthen their bond.
What the players have to face is an initiatory journey in search of the key that opens the exit door (exit that coincides with the entrance, according to the esoteric principles of the original labyrinth). An arduous and difficult challenge, a cathartic ritual, that only the most valiant players will be able to carry out, players with a special elective affinity.
Play with a friend or try alone. It won’t be easy either way.
You are trapped in a labyrinth: more than 100 hand-designed levels full of tension, action and mystery separate you from the exit.
The rope is the only weapon at your disposal.
Battle dozens of unpredictable enemies, learn their moves and plan yours. No tactics means death.
Solve puzzles: carefully observe and exploit the many mechanisms.
Discover a world packed with symbols to decipher and bizarre inhabitants.
Defeat 4 minibosses and 5 bosses on the path to triumph.
Climb the global chart but beware: every action has consequences.
The game continues beyond the screen: communication and complicity are paramount.
At least 10 hours of gameplay. Or 100 if you are not up to the challenge.
A true hardcore experience: only a few will succeed.